All music creation software is going to have strengths and weaknesses. All the major sequencers – Live, Cubase, Fruityloops, Reason, etc – have a huge group of loyalists and detractors. The reality, especially when you are just getting started, is that it doesn’t matter much which tool you pick. They all provide the basic functionality required to create music. What really matters is that you spend a lot of time learning the software inside out. They are all extremely powerful and versatile tools, full of innovation and nuances. It will take a lot of work to understand how to bend a sequencer to your will. Discover its limitations, and learn how to work around them. Amazing music has been created on all of them, so you know that it’s possible for you to do it too.
I’ve discovered that I’m much more productive when I have limited resources. Don’t become a collector of sequencers and synth plugins. It’s so easy in this day and age to either download tons of freeware software or steal commercial software. Buy a sequencer, and play with the built in synths for a while. There are “lite” versions of all major software, and if you are just getting started with computer music the “lite” version will provide you with ample functionality. If you spend your hard earned cash on software, you’ll be more inclined to use it to its maximum potential.
Try not to go on a buying spree of synth plugins, because you’ll never dive deep into the potential of the plugins. It takes time to just become familiar with the presets of a synth. I’ve definitely gone on some synth buying benders, and became much less productive as a result. It’s great to have powerful tools at your disposal, but you need to be familiar enough with your tools to know when to actually use it.
I think it’s extremely important to understand the basics of analog and digital synthesis. Even if you are planning on just using synth presets (as I do for the most part), you’ll want to know how to tweak a patch so it sounds just the way you want them to. I was lucky enough to attend Oberlin college where they offered advanced curriculum in electronic music. Everything essential I learned in the first semester: How to construct sounds on a analog synth, how to build patches on a sampler, how to route and modulate the sound signal, etc.
I think Reason is the perfect software to learn all these concepts on. The software is built just like a giant modular studio, where all the components and the way your tie them together mirror their real life equivalents.
Not long after you get started, you’ll start creating little song snippets that you enjoy playing with. Eventually you’ll flush some of them out so that you have really awesome little song snippets. The real challenge is to create a full song from a song snippet. This is a daunting and often elusive task. So my advice is make a full song out of that snippet, even if it’s crappy and super repetitive. It just needs to have a beginning and an end.
The sooner you are confident that you can create a whole song, the sooner you’ll build the confidence that you can do it again. Otherwise you’ll be spinning your wheels indefinitely on lots of little song snippets. Once you have a complete song, you can always improve it. So . . .
Most listeners attention span is very short, so learn to trim the fat from your music. I’m always going back through completed tracks and finding measures which I can delete. It can be difficult to throw away some of your hard earned output, but songs are usually stronger when there’s less filler and more substance.
I personally can’t stand repetition in electronic music. I’m always looking to make variations in tracks so that it never feels like its constructed on repeated loops. I like to either create slight variations in note patterns or automate filters to keep repetitive parts interesting to my ears.
I’ve learned to not over obsess over the details in a song. I self master all my own music, which is a huge, painstaking effort. I know a professional would do a much better job than I do, but the process of mastering a song usually reveals mistakes in the mix. At some undefinable point during this process the returns from tweaking a song starts diminishing. When the idea of a song comes across clearly, and nothing I hear makes me feel uncomfertable, it’s time to move on.
I’ve discovered that I work best by iterating through songs. First I’ll create a new song. I’ll work on it a little bit. As soon as I start to become frustrated with it, I’ll create a new one. When the second song becomes less fun, I’ll go back to the first song. If no inspiration hits, I’ll return the second song. If nothing there, I’ll start a third song. And so forth. Always iterating through the songs, starting from the first one. I’m not super strict about this, but generally adhere to it.
After I have four or five songs that I’m working on, I’ll start filtering the tracks. I’ll listen to each one and put them in one of three folders – “likely”, “maybe”, “unlikely”. I’ll inevitable only work on the songs in the “likely” folder. And I’ll iterate through those tracks, creating new ones when I’m frustrated with the ones I’m working on, and when I have enough tracks I’ll filter them again. And so forth.
I used to not do this. I’d bang my head against a song until I couldn’t take it anymore, and would often be in a dark mood until I’ll could push through. I’ve learned that if I’m working on a bunch of songs simultaneously, I’m much fresher to the material when I revisit it. I know this advice seems to contradict with the “finish a song” statement – but there’s a big difference to having a whole song mapped out and from it being done. I also have the confidence that I’ll finish a song cause I’ve done it almost a hundred times. It took a long time to build that confidence.
I often construct songs by taking two song snippets and figuring out how to seamlessly meld them together. I enjoy the challenge by taking two unrelated songs and figuring out how to blend them together. A good example of this is “starry” – the A and B sections were two unrelated song snippets. I massaged the B snippet to be in a related key to the A snippet, and eventually fused them together. Booyeah.
Great art always takes great amounts of work. I’ve now finished eight albums. The suffering you endure to create your music is what makes it so good.
I’m always working so hard to finish an album, but after it done, I become a little lost. If you are playing lots of gigs to support your music there’s lots to look forward to, but if you are mostly a composer like myself, it can be a big letdown. I’m starting to appreciate the process more than the end product. As I’ve gotten older I’m starting to grasp that life is about the journey, not the destination. Don’t rush the process. Without frustration there would be no fulfillment.
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